

Most of the flavor text was included, except for the register puzzle. This area cannot be accessed from the game map it will crash the game. The Jerry Can can be picked up here in nearly any spot in the room and counts towards triggering the Zebra Stalkers crashing through the glass ceiling, though this will not happen until Aya enters the room at night. Most of the time, Aya appears as a black blob on the screen with a shadow underneath.īizarrely, the door exit trigger is not at the door, but near the left side of the laundry cage. Not only does this lack anything besides simple shapes, but there is also a model representing the exit/entrance. The least complete of all the inaccessible areas. The bed light is in a different position and a lamp is added to the desk for the night version.

There is no layer separation here, so it is easy to walk on top of beds and through walls.Īs with Room 3, there is no layer separation. The day and night versions of this room have some different angles used for the bedrooms. Given Dryfield, daytime is Area 2 and Dryfield, nighttime is Area 3, they have 2 separate sets of names, despite the overlap. The game's internal data includes a set of room names with each area. They all have some form of basic path structure, allowing Aya to move around the room.All of the rooms use a daytime version of pre-rendered backgrounds, though one room has incomplete visuals (Motel room 5).All of the rooms can be entered and exited.You are not supposed to get a key for them until after dark, though it is possible to use cheats/hacks to obtain one and get early access to the rooms. not quite.Īll the day versions of the locked rooms are (normally) inaccessible. The game developers left out a lot of background images.
